Maps

The maps are the simulated areas in the Garden; the arena in which the Hunter and Scavengers battle.

Gameplay Features

 * Biome; British Columbia
 * Low lighting
 * Tunnels
 * Structures; tombstones & mausoleums
 * Delivery beacons send out a large beam of light upon activation, allowing the hunter to locate scavengers that are delivering.

Lore
A cemetery, and the former base of operations of the Death's Herald's Soldiers.

Gameplay features

 * Biome; British Columbia
 * Topography; varying degrees of elevation
 * Rivers, waterfalls
 * Few Structures; ruins
 * Fog; obscures vision

Lore
A location that citizens had to take to escape the fighting.

Gameplay Features

 * Biome; British Columbia
 * Topography; flat
 * Structures; ruined city, trees, even ground, overgrown vegetation

Lore
A city that had been attacked efficiently during the war. Some rebelled, but were eliminated.

Gameplay Features

 * Biome: British Columbia
 * Weather: Northern lights and faint snow fall
 * Garden Elements: blast furnace, bridges, pine trees, rails, trenches, snow and ice patches, brick structures and chimneys.

Lore
A blast furnace that was attacked during the war.

Gameplay Features

 * Biome; Desert
 * Topography; high degree of difference in elevation, contrasted with flat areas filled with cover
 * Structures; barrels, pallets, oil derricks

Lore
An oil field that was bombed during the war. Ordinary citizens were killed during this bombing.

Gameplay features

 * Biome: Desert
 * Weather Condition: Sandstorm
 * Topography: Large central trench
 * Structures: Ancient temple, ruins, cacti, trees

Lore
The site of ruins from an ancient civilization.

Gameplay features

 * Biome: Desert
 * Weather Condition: In the eye of the hurricane
 * Structures: wood cart, windmill, water tower, mine shafts, mine carts, crates, barrels.