Michael: Hello everyone! Welcome to DG Insider episode four. Today I'm joined by Marilou, our new community manager.
Marilou: Hi guys! So today I'll be talking about the three characters that we just released, so we'll be talking about Switch, Sawbones, and the Poacher.
Michael: Later on I'll be joined by Ash, our creative director; we'll be talking about blood, drones and the new Terminator cosmetic.
(introductory scene plays)
Marilou: Sawbones' default power is Healing bolt. She can use it to revive downed scavengers from a distance, and help them get the extra health needed to escape the hunter's grasp.
Switch's default power is Clone. She creates duplicates of herself that can be used to throw off the hunter in various ways. Her clones are detectable by drones and hunters' constructs, which can make for a nice decoy.
The Poacher uses Anti-personnel mines. His starting weapons are the LMG and the Automatic Shotgun. He's more of a close-range hunter, using his LMG to shred through scavengers, while trying to push you into one of his traps.
(transition from gameplay clip)
Michael: Welcome back, Ash, it's nice to have you with us today.
Ash: It's great to be here.
Michael: So, last week we released a small article about blood drones and new gameplay features, and I was wondering if you could tell us a little bit more about blood and its role in Deathgarden.
Ash: Sure. So, blood is really important in our fiction. It's what all the scavengers are built out of, the components of the blood that they have, so what we are asking the scavengers to do is to go into the level, find the fallen bodies of scavengers, and extract the blood from them. When they deliver this blood to the bloodbank, they're effectively breaking that blood down into component parts that they can to rebuild themselves. This feeds directly back into our upgrade loop within the game.
Michael: How does the hunter gather blood?
Ash: So the hunter is also required to get resources to level their character up too, and their way of getting blood is by downing, killing, and executing scavengers in the game. So there's much more literal representation. So the more that they execute, the more they earn, the more resources that they get, and the more they're gonna be able to level up their character and get back to doing more killing.
Michael: What do you want hunters and scavengers to feel when playing Deathgarden.
Ash: So they're two very different experiences. For the scavengers we want a sense of tension, a sense of also being able to hide and take the environment at their own pace. So they can work on their own challenges, work out how much they think they can do; because they know at any given time if they come across a hunter, their time to death could be very very quick. So they need to be able to approach each experience at their own pace, and set their own goals. But it's still always going to be an intense experience for them. They know they're under-powered against the hunter, and they know the hunter is devastating and can kill them at any second.
So for the hunters it's a very different experience. For them it's about the thrill of the hunt, and killing scavengers. It's "how many scavengers can I kill, and how quickly can I kill them and how many resources can I get for doing that?" And they do that by finding the scavengers in the arena, and by exerting map control over the whole space.
Michael: How do hunters exert their map control?
Ash: So there's several ways that a hunter can use map control; they can use their powers to control the environment, they can also use hacking and other skills they have, but the primary way is to use the drones that are in the environment for this purpose. The hunter can activate a drone, and it will go up and reveal any runner that comes within its sphere of influence. So the more drones they put up, the more chance they're gonna have to be able to find runners in the environment. The more active the runners are, the more they're gonna walk through the drones, and the more they're gonna trigger this for the hunter. The hunter is going to be able to hunt more efficiently and slowly over time they will tighten the net over the whole environment, and increase their chance of winning.
Michael: So we just released our first DLC and introduced a Terminator skin, so what can you tell us about it?
Ash: So yeah, you can now play as a T-8000, as a hunter in our game. Makes all kinds of sense; it's a hunter in the fiction, it's a hunter in our world, it's from a dystopian future, it fits our world really well, and as we move forward, as we go with a darker fantasy and characters, it's going to make even more sense in the game. It's super cool.
Michael: Well thank you, Ash, but just before you go I'd like to ask you. Of all the characters we've released so far, which one is your favorite?
Ash: It's a good question. Inked is definitely my favorite. Absolutely love that character, definitely my highest chances of survival with her attack, it's perfect.
Michael: That's awesome. Well, thank you so much, Ash.
Ash: That's great.
Marilou: Thank you guys for watching. We hope you liked this week's video, and we'll see you next time.