Heals Scavengers over time within a 5 meter area of effect
"Similar to the health crate, this bolt dispenses a cloud of healing nanomachines into the air, which the Garden's printing fields direct into the injuries of nearby Scavengers. They're effective, but don't have my bedside manner."
Heals Scavengers over time within a 5 meter area of effect.
Powers can be leveled up by the technician located in the Hunter hub. In reach the next level, one must complete a relevant task (shown when looking at the power in the upgrade booth) and gain a sufficient amount of NPI.
|2||37 HP||340||Heal 60 Health|
|3||40 HP||460||Mark 50 Objects|
|4||43 HP||620||Spend 35 Power Cores|
|5||46 HP||820 90||Destroy 9 Hunter Constructs (Anti Personnel Turret, Proximity Mines)|
|6||49 HP||1,100 183||Heal 600 Health|
|7||52 HP||1,460 372||Wall cling for 51 seconds|
|8||55 HP||2580 1554||Revive 7 scavengers|
|9||58 HP||3440 3177||Heal 600 Health|