Deathgarden Wiki
(Added lore to the Hunter's objective, added The Veteran into the description, and added Veteran's exclusive shock)
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(Made it more consistent to the Scavenger page)
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A playable [[Characters|character]] class. The '''Hunter''' is a powered champion, normally coming from within [[The Enclave]], whose role consists of defending The Enclave from unworthy inhabitants. Their main goal is to defeat all the [[Scavengers]], and prevent them from becoming part of The Enclave's society.
 
A playable [[Characters|character]] class. The '''Hunter''' is a powered champion, normally coming from within [[The Enclave]], whose role consists of defending The Enclave from unworthy inhabitants. Their main goal is to defeat all the [[Scavengers]], and prevent them from becoming part of The Enclave's society.
   
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'''Hunters''' compete against the [[Scavengers]] in the [[Garden]]. At this time there are 4 individual Hunters, each with their own lore, cosmetics, [[Powers|active abilities]], selectable [[Perks]] and passive [[Perks|boosts]]. One or [[Hunt With Friends|two]] Hunters enter the [[Garden]] in first-person view, which is meant to give Scavengers an advantage, by limiting The Hunter's field of view, against a team of five, [[Hunt With Friends|or ten]], Scavengers. Each Hunter has their own default load-out, which they can use in the [[Garden]] to increase their chances of killing Scavengers.
The default Hunter that is available to a new player is [[The Poacher]], while [[The Stalker]], [[The Inquisitor]] and [[The Veteran]] can be unlocked for 1000 [[Currencies|Iron]] each.
 
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As of the release of '''Deathgarden: BLOODHARVEST,''' new players start with [[The Poacher]] as the default Hunter, while [[The Stalker]], [[The Inquisitor]] and [[The Veteran]] can be unlocked for 1000 [[Currencies|Iron]] each.
   
 
Every Hunter has 2 abilities which are shared with all other Hunters, 1 ability unique to them, 3 [[Weapons]] (of which they can select 2 per game), 6 [[Perks]] unique to them (of which they can select 2 per game) and 2 passive [[Perks]], which are always active on that specific character.
 
Every Hunter has 2 abilities which are shared with all other Hunters, 1 ability unique to them, 3 [[Weapons]] (of which they can select 2 per game), 6 [[Perks]] unique to them (of which they can select 2 per game) and 2 passive [[Perks]], which are always active on that specific character.

Revision as of 12:17, 15 October 2019


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A playable character class. The Hunter is a powered champion, normally coming from within The Enclave, whose role consists of defending The Enclave from unworthy inhabitants. Their main goal is to defeat all the Scavengers, and prevent them from becoming part of The Enclave's society.

Hunters compete against the Scavengers in the Garden. At this time there are 4 individual Hunters, each with their own lore, cosmetics, active abilities, selectable Perks and passive boosts. One or two Hunters enter the Garden in first-person view, which is meant to give Scavengers an advantage, by limiting The Hunter's field of view, against a team of five, or ten, Scavengers. Each Hunter has their own default load-out, which they can use in the Garden to increase their chances of killing Scavengers.

As of the release of Deathgarden: BLOODHARVEST, new players start with The Poacher as the default Hunter, while The Stalker, The Inquisitor and The Veteran can be unlocked for 1000 Iron each.

Every Hunter has 2 abilities which are shared with all other Hunters, 1 ability unique to them, 3 Weapons (of which they can select 2 per game), 6 Perks unique to them (of which they can select 2 per game) and 2 passive Perks, which are always active on that specific character.

List of Hunters

The Inquisitor The Poacher The Stalker The Veteran
Inquisitor-icon Poacher icon2 Stalker icon Veteran icon

Shared Abilities

Icon Name Description

Supercharge icon

Supercharge Increases speed and jump distance.

Shock icon

Shock A short-range attack, deals a small amount of damage, stops

Scavenger's interactions, and slows the affected Scavengers

down, with a 6 second cooldown.

(Shared between all Hunters except The Veteran).

Shock icon Shock (Reveal) A short-range scan ability that deals no damage, but instead

reveals Scavengers for a short period of time. It does not

interrupt interactions or slow Scavengers down, but is still on

a 6 second cooldown.

(Currently exclusive to The Veteran).