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The maps are the simulated areas in the Garden; the arena in which the Hunter and Scavengers battle.

Tombstone[]

Gameplay Features[]

  • Biome; British Columbia
  • Low lighting
  • Tunnels
  • Structures; tombstones & mausoleums
  • Delivery beacons send out a large beam of light upon activation, allowing the hunter to locate scavengers that are delivering.

Lore[]

A cemetery, and the former base of operations of the Death's Herald's Soldiers.

Salt Creek[]

Gameplay features[]

  • Biome; British Columbia
  • Topography; varying degrees of elevation
  • Rivers, waterfalls
  • Few Structures; ruins
  • Fog; obscures vision

Lore[]

A location that citizens had to take to escape the fighting.

First Strike[]

Gameplay Features[]

  • Biome; British Columbia
  • Topography; flat
  • Structures; ruined city, trees, even ground, overgrown vegetation

Lore[]

A city that had been attacked efficiently during the war. Some rebelled, but were eliminated.

FIre in the Sky[]

Gameplay Features[]

  • Biome: British Columbia
  • Weather: Northern lights and faint snow fall
  • Garden Elements: blast furnace, bridges, pine trees, rails, trenches, snow and ice patches, brick structures and chimneys.

Lore[]

A blast furnace that was attacked during the war.

Blowout[]

Gameplay Features[]

  • Biome; Desert
  • Topography; high degree of difference in elevation, contrasted with flat areas filled with cover
  • Structures; barrels, pallets, oil derricks

Lore[]

An oil field that was bombed during the war. Ordinary citizens were killed during this bombing.

Dust & Blood[]

Gameplay features[]

  • Biome: Desert
  • Weather Condition: Sandstorm
  • Topography: Large central trench
  • Structures: Ancient temple, ruins, cacti, trees

Lore[]

The site of ruins from an ancient civilization.

Gold Rush[]

Gameplay features[]

  • Biome: Desert
  • Weather Condition: In the eye of the hurricane
  • Structures: wood cart, windmill, water tower, mine shafts, mine carts, crates, barrels.
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