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The maps are the simulated areas in the Garden; the arena in which the Hunter and Scavengers battle.
Tombstone[ | ]
Gameplay Features[ | ]
- Biome; British Columbia
- Low lighting
- Tunnels
- Structures; tombstones & mausoleums
- Delivery beacons send out a large beam of light upon activation, allowing the hunter to locate scavengers that are delivering.
Lore[ | ]
A cemetery, and the former base of operations of the Death's Herald's Soldiers.
Salt Creek[ | ]
Gameplay features[ | ]
- Biome; British Columbia
- Topography; varying degrees of elevation
- Rivers, waterfalls
- Few Structures; ruins
- Fog; obscures vision
Lore[ | ]
A location that citizens had to take to escape the fighting.
First Strike[ | ]
Gameplay Features[ | ]
- Biome; British Columbia
- Topography; flat
- Structures; ruined city, trees, even ground, overgrown vegetation
Lore[ | ]
A city that had been attacked efficiently during the war. Some rebelled, but were eliminated.
FIre in the Sky[ | ]
Gameplay Features[ | ]
- Biome: British Columbia
- Weather: Northern lights and faint snow fall
- Garden Elements: blast furnace, bridges, pine trees, rails, trenches, snow and ice patches, brick structures and chimneys.
Lore[ | ]
A blast furnace that was attacked during the war.
Blowout[ | ]
Gameplay Features[ | ]
- Biome; Desert
- Topography; high degree of difference in elevation, contrasted with flat areas filled with cover
- Structures; barrels, pallets, oil derricks
Lore[ | ]
An oil field that was bombed during the war. Ordinary citizens were killed during this bombing.
Dust & Blood[ | ]
Gameplay features[ | ]
- Biome: Desert
- Weather Condition: Sandstorm
- Topography: Large central trench
- Structures: Ancient temple, ruins, cacti, trees
Lore[ | ]
The site of ruins from an ancient civilization.
Gold Rush[ | ]
Gameplay features[ | ]
- Biome: Desert
- Weather Condition: In the eye of the hurricane
- Structures: wood cart, windmill, water tower, mine shafts, mine carts, crates, barrels.