Sawbones | |
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Name | Aria Vaughn |
Height | 173 cm |
Age | 35 y.o. |
Location | Texas |
Power | Heal |
“No matter how much pain they cause you, how much misery they pile up on you, they only win if you give up.”
– Aria “Sawbones” Vaughn
Sawbones, also known by her real name, Aria Vaughn, is a scavenger in the Garden. Her default vambrace power is Heal.
Sawbones is a valuable team player who’s capable of rescuing fellow scavengers and quickly returning to safe grounds.
Whether she’s trying to reach an ally or to make her escape, Sawbones can rapidly travel across the garden and can promptly recover from her encounters with the hunter. Sawbones is also highly resistant to the hunter’s melee attacks.
Description[ | ]
Aria Vaughn ran a clinic in the ruins, healing those she could, easing the pain of those she couldn't. Her settlement was raided and she vowed to fight back, but warlords are powerful and merciless. Vaughn's counterattack was crushed, her friends were murdered and she was thrown into The Bloodharvest as punishment.
Her spirit remains strong, she won't be defeated; she'll win her freedom and return to the ruins, where she can continue to do good for those who need her most.
Vambrace Powers[ | ]
Default[ | ]
Icon | Name | Effect | Description |
---|---|---|---|
Heals Scavengers over time within a 5 meter area of effect | Similar to the health crate, this bolt dispenses a cloud of healing nanomachines into the air, which the Garden's printing fields direct into the injuries of nearby Scavengers. They're effective, but don't have my bedside manner. |
Alternate[ | ]
Icon | Name | Cost | Effect | Description |
---|---|---|---|---|
460 | Grants a 15 second duration Shield to all Scavengers within the area of effect | On impact, the bolt tags any Scavenger in the area and the Garden's magnetic construction systems will kick in around them, deflecting incoming projectiles. Watch out for ricochets. |
Perks[ | ]
Icon | Name | Effect | Description |
---|---|---|---|
Start regenerating Health sooner (+35%) | Small wounds are healed by nanomachines suspended in the blood stream. When damage occurs, the nanomachines nearest the wound detect the trauma and begin repairs. The duration between the damaging event and the onset of repairs can be reduced by adding more nanomachines as well as improving their drive systems." | ||
Reduced Damage from Hunter Shock | Electric Eels have to cope with their own electric shocks, and I've been able to isolate some of the nerve coatings they use, to dissipate the charge. If I splice that into your nervous system, the Hunter's Shock attack won't have much of an effect on you. | ||
Delivering Blood grants increased Stamina regeneration for a time (5 seconds) | The reclamation system produces a kit if waste from the original blood, including red blood cells. Those can be injected back into you, giving you a temporary boost. Okay, they came from corpses, but you've been through worse, right? | ||
Delivering Blood grants damage reduction to all Scavengers within 15 meters for a time (-40% within 15 meters for 6 seconds) | Some things are best done together, like pouring waste biological material into a Blood Bank. When you do it, any other Scavengers nearby will get tagged by the system. Maybe they're depositing as well. Whateverm you'll all get help from the Garden, deflecting projectiles away from you [unintelligible]. | ||
Regenerate health with less delay and at a faster rate when within 15 meters of other Scavengers | Society, teamwork, it's all the same thing, and the Bloodharvest is supposed to encourage it. So, with this equipped, if you're near another scavenger, the Garden's magnetic constriction systems will boost the effectiveness of the healing nanomachines in both of your bloodstreams. | ||
Gathering Blood grants increased radius to your equipped Vambrace Power for a time (+150% for 5 seconds) | Blood Piles are complex machines, they have to be, to reclaim biological material from the unworthy. They're also full of high voltages, which I can route into your Vambrace, to give your Focus effects a greater charge and spread them over a wider area. |
Unique Bonuses[ | ]
Icon | Name | Effect | Technician's comment |
---|---|---|---|
Improved Rescuing speed (+50%) | "Most Scavengers wouldn't know a kidney from a liver. It's nice to have someone with a medical background. I hear it's pretty Wild West out in the ruins though, so I'm sure I can give you some tips." | ||
Increased Sprint Speed (+8%) | "It takes a lot of time and skill to craft a new Achilles tendon containing Resilin, but it's worth it. It can store energy as you land and then release it on your next step, increasing your sprint speed." |
Background Story[ | ]
How do you run a clinic, with no resources and very few staff? Aria Vaughn had managed to keep hers going for the last six months, with only the Nanoparticle Ink (NPI) that could be recycled from scavenged relics of the war.
Her clinic served a small community that had congregated around the wreckage of a Collective armored column, which they had been slowly dismantling and recycling into raw NPI. But the recyclers were inefficient, the yield low, and the column of those arriving with injuries, disease and malnutrition seemingly never-ending.
Since the founding of The Enclaves, Vaughn had seen enough death and suffering for a hundred lifetimes. She had lost those close to her and had vowed that she would do all that she could to prevent others from having to go through that pain.
One night, she was awoken by the sound of fighting. The unit of the local warlord, Rhaelyn Green, was attacking the settlement, to steal the NPI they had spent so long collecting.
The community did their best to protect the resources that were their lifeline, but the Unit was too strong and well-supported. Those who weren't cut down within moments were were put to rout, and Vaughn watched in horror as those she had helped were murdered around her. The smell of blood and propellant filled her nostrils, the flashing of gunfire illuminated the darkened scene in snapshots of carnage. A shell detonated nearby and she was knocked to the ground, then buried by collapsing masonry.
The cool morning air snapped her back into consciousness and her weary arms dug her free of the rubble. All around was death and destruction, her little community ruined once more.
That morning, she made a new vow: that this was the line, she would steal their resources back from Rhaeylen Green and rebuild what they had lost.
She quickly toured the wreckage of the settlement, rallying what support she could find. When she had a small group, they struck out into the woods, following the trail of Green's unit back to their base. They waited for darkness, listening to the laughter as the unit recounted their horrific actions to the rest of the troops at the base.
Night finally came and the base went quiet. Vaughn and her small party crept quietly into the camp, splitting up to scout for the stores. Finding the NPI stockpile, they formed a human chain, ferrying the boxes out of the camp, taking back what was rightfully theirs.
The sky started to brighten and Aria Vaughn was about to call time on their endeavor. But the camp's lights abruptly switched on, the gate slid shut, cutting the human chain in half, and Rhaelyn Green herself was standing before them, armed troops all around her.
Vaughn and her helpers were brought inside and lined up, then pushed down on on their knees. Rhaelyn Green walked casually up and down the line.
"Who is the leader of this ill-advised expedition?" she asked, No-one made a sound.
"If the leader comes forward, I promise that I'll only punish them. All the rest of you can be on your way. I've no real desire to dispose of twelve bodies."
One of Vaughn's helpers began to get to his feet, but she put a hand on his shoulder and stood herself. She stepped forward, looking Rhaelyn Green in they eye.
"I'm the leader," she said, "you can let the others go."
Green sized her up. "I know who you are," she replied, "you're the local doctor. Far too valuable to kill, I'm afraid."
She nodded to a guard, and the rest of Vaughn's cohorts were dragged away to their deaths.
"Don't worry," Green continued, "you'll not get away scot-free. You still need teaching a lesson on what happens to anyone who tries to steal from me. A spell in The Bloodharvest should suffice; I have contact with Divided Hunters who will give you special treatment."
Customisation[ | ]
Default[ | ]
Prestige[ | ]
Cosmetic Vendor[ | ]
Full Sets | |||
---|---|---|---|
Icon | Name | Rarity | Description |
Thousand Day War | Standard | The darkest time in humanity's history. Until now.
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Blood of the Scavengers | Standard | A lot of it has been spilled, over the years.
| |
Way of the Warlord | Standard | Wherever there are people, there are people who want to rule them.
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Come Together | Standard | It's hard to survive by yourself.
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Dark Truths | Standard | It can take an outsider to see who you really are.
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Head | |||
---|---|---|---|
Icon | Name | Rarity | Description |
A Better Future | Standard | "I was born in the year of World Peace Day, right at the end of the Thousand Day War," said Aria Vaughn. "Before the Hunters took over, I'd known a world that was rebuilding, in hope of a better future."
| |
Designation | Standard | "There are an interesting mix of people in here: the Scavengers, as the Hunters insist on calling us." Aria Vaughn's nose wrinkles in disgust. "That's just another way that they dehumanize us."
| |
The Friend of My Enemy | Standard | "I'm here because I crossed the wrong Warlord." Aria Vaughn said, plainly. "She pulled some strings with the local Hunters - they're all very cozy - and I got sent here."
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Standard | "My community was comprised of good people, and I did my best to keep them healthy. Disease was rife, as starvation suppresses the immune system. I did what I could."
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Power Corrupts | Standard | "Hunters are just the latest manifestation of an age-old problem," says Aria Vaughn, "those who think that having power makes them better than everyone else."
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Torso | |||
---|---|---|---|
Icon | Name | Rarity | Description |
Infighting | Standard | "My parents told me of the war, of the way we turned against each other, fighting for the world's resources, each claiming that we deserved more."
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Familiar Faces | Standard | "There are those who came from the ruins and are looking for a better life. The people who I would see in my clinic all the time. Beaten down and with only a glimmer hope of remaining."
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Empire | Standard | "There are Warlords all over the world, running what are effectively criminal empires. They keep the populace scared and quiet, so the Hunters tolerate them."
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Living off the Land | Standard | "We had congregated around an old armored column, wreckage from the war, and were slowly dismantling it, to recycle back into raw Nanoparticle Ink. We could then trade that for food-grade NPI or actual food from farmers."
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The Path to Evil | Standard | "Once they see themselves as better, more deserving, it's easy for them to see those without power as less-deserving, worthless."
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Legs | |||
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Icon | Name | Rarity | Description |
Back from the Brink | Standard | "Countries split, divisions grew, millions died. It looked like none would survive. Then we managed to pull back, to believe that we were better than that."
| |
Hard Time | Standard | "Then there are those like me - from the ruins and sent here as a punishment. We have to bide our time, putting up with all of this, with only the prospect of a return to the ruins as our goal."
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Rule by Fear | Standard | "The Warlords are like any gang leader: keep those outside the gang in fear and those inside happy, and a little in fear. They're ruthless and can't afford to take any chances. There's always someone ready to stab them in the back."
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Hazardous Work | Standard | "It's a horrible process though, fraught with all kind of dangers. Cutting and moving large sheets of metal can lead to physicals injuries, and the NPI recycling process produces some really toxic by-products."
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Greed | Standard | "Once the Hunters closed off The Enclaves, hoarding all the Nanoparticle Ink for themselves, then anyone who wanted any was viewed as a thief, taking what was't theirs by right."
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Vambrace | |||
---|---|---|---|
Icon | Name | Rarity | Description |
History Repeating | Standard | We rebuilt, promising that we'd do better this time, that no-one would ever go hungry, that peace would reign, and the horrors of the past would never happen again. It turned out that 'never again' wasn't long at all.
| |
Worse than Death | Standard | "The lowest of the low are the Enclave residents who are here for some crime. The Hunters really hate them. Once they've done their time, tey are thrown out into the ruins with the rest of us. For most, I think that's a fate worse than death."
| |
Pecking Order | Standard | "The rest of us have got used to the periodic raids, where the Warlords take 'their cut'. They're as much of a part of life in the ruins as the changing of the seasons."
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The Levy | Standard | "Then, if all the hardships of our normal life aren't enough, we have to endure periodic attacks by Warlords, taking what little we've managed to accrue. Misery piles upon misery."
| |
Better World | Standard | "But the truth is, there's plenty to go around. This world was once flooded with all the food and resources that everyone could need. That there isn't any more is a deliberate choice by the Hunters."
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DLC[ | ]
Special[ | ]
See also[ | ]
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