|Loadout||Rattler RX35 |
"This ain’t a god damn game. Get in, make the kill, and get out."
– Leila “The Veteran” Boudet
The Veteran’s deep knowledge of her environment makes her a dreadful opponent. She will make sure to find every scavenger in the garden, even those who mastered the art of hiding. Not a single scavenger will be able to make a better life for themselves, especially not on Leila’s watch.
Leila Boudet is a born soldier, who fought in the Thousand Day War and the Underground combat rings that followed. She has seen all sides of battle, lost many friends and seen things that no-one should see.
She takes her role as a Hunter very seriously, destroying Scavengers as quickly and simply as possible.
Big guns, big explosions, dead Scavs. Job done.
Leila Boudet has been fighting for most of her life. In her early twenties, seeing that conflict was likely, she signed up to be part of the Unity armed forces. She was training in Vancouver when the Thousand Day War began. Her unit moved north and what remained of it, when the Collective's advance ceased, became the start of the legendary 'Death's Heralds'. She quickly made a name for herself, due to her prowess and valor in the unit's covert operations.
Later in the war, having advanced through the ranks and fought in many other theaters, she was part of Unity's final attack, at Dead Dog Creek, and the subsequent advance towards Brisbane.
She was injured in the heavy fighting but tried to convince her commanding officer that she was able to continue. He insisted that the war was essentially won and that she could return to France, to recuperate. "Although the fighting will be over," he said, "we'll need people like you to keep the peace."
Her flight had not long left, heading back to the FOB at Port Moresby, when there was a massive flash behind them and the plane was disabled by an EMP: in a final attempt to stop the Unity advance, The Divided had launched a devastating nuclear barrage against the Unity forces, wiping out 90% of the troops in Australia, on both sides.
After she was rescued from her ditched plane, and learned of the deaths of all her brothers and sisters in arms, Boudet was returned to France and hailed as a hero - one of the few who came back, relatively unscathed, from mankind's darkest hour.
Plagued by survivor's guilt, and memories of her fallen comrades, Boudet retreated from public life, as peace broke out and soldiers all over the world found themselves without purpose.
Some of those soldiers started underground events where, using army surplus weapons and battle suits, they would fight for the entertainment of rich fans.
Word of these events reached Boudet, and she soon sought them out and signed up. Whether it was a way to take back control of her life, to vent her anger and guilt, or a way to die in battle, she's never let on. Whatever the reason, she was soon one of the top combatants in the secretive bloodsport.
When The Gauntlet began providing its Hunters with weapons, and most of the Underground's fighters moved over into the mainstream, Boudet retired again. She had no interest in "playing a game", and it wasn't until the Hunters took control of the Council of 3, turning The Gauntlet into The Bloodharvest in the process, that she emerged once more.
Now in her early sixties, she is wholly subscribed to the ideology that Hunters are gatekeepers, preventing the unworthyfrom swarming The Enclaves, and protecting those within. She hunts down her prey with efficiency, never one to drag out the hunt for its own sake. She goes in, gets the job done and leaves, taking no pleasure in her task. Her weapon choices reflect this attitude - she favors high explosives that cause a lot of damage over a wide area. She's not here to show off her accuracy - she's here to kill Scavengers.
|Orbital Strike||Calls in "death from above" that does damage in a designated area (Level 1 Area of Effect 20 meters)|
|Rattler RX35||Grenade Launcher||Grenade Launcher which fires bouncing grenades||Increased projectile launch speed by 25%|
|Cerberus 38B||Carbine Rifle||Triple barrel Carbine with an accurate but wide spread||Magazine increased by 5|
|Shotgun||Automatic shotgun with a wide spread but short range||Recoil Reduced by 2%|
|Bring a Friend||Chance to activate a second nearby Drone when activating a Drone/ Consecutive failures increase this chance. (+3 chance)||This one's still experimental, but I've come up with a way to channel the energy from a power core into more than one drone at a time. It doesn't always work, but the intelligent tracking system learns from its mistakes and should get more accurate the more you use it.|
|Turn up the Heat||Increases the Explosion Radius of Rattler RX35 Grenades (+3 radius)||The Garden's control systems are very versatile - they need to be, to cope with high-speed printing. Although it's not really using them the right way, I can force them to increase oxygen levels in areas where an explosion is imminent, increasing the yield.|
|72px||Wake me Up||Improve drone reactivation time (10% cooldown)||When Scavengers damage a drone, it takes awhile for the auto-repair systems to kick in and reboot it. if I make some changes to the codes executed, I should be able to have the drone prioritize its repairs better.|
|72px||Impulsive Maneuver||Cooldown reduction on Orbital Bombardment||Those orbital weapons are old, both in design and age. They need time to recharge before firing again and there's not much to be done about that. I could redirect their orbits, so more are over the Garden at any one time? Effectively, you'll be able to call in a strike more often.|
|72px||Sword and Shield||Chance when a Drone is activated that it gains a shield||Drones actually have a shield system in place, as the design is based on fighting units from the war. It's rarely used though, so Scavengers have a greater chance to fight back. I could set it to reactivate occasionally? Keep them on their toes?|
|72px||About to Blow||Hacked Crates explode (but do not Reveal)||There is a lot of stored up energy in crates, release that energy all in one go and you have an explosive. It's easier than you think: all you need to do is hack the crate's systems so that interfacing by a Vambrace causes a runaway energy cascade, and a nice surprise for the Scavenger.|
|Unsealed||Head||Battle suits were generally hermetically sealed, against CBRN attacks. However, Leila Boudet often dispenses with her mask: "Why bother? You think a Scav could hit me?"|
|The Ol' Jalopy||Torso||Boudet's armor has been with her for her whole career. Troops form a close bond with their battle suits and would much rather spend days on maintenance than simply replace a part.|
|Hidden Messages||Legs||Like many soldiers, Boudet has covered her armor in graffiti. Among the more bombastic phrases, smaller ones are hidden, such as "Pas un héros" and "Je suis désolé".|
|Focused Intent||Rattler RX35||"I've retired before, when the y tried to package war as a game, and I didn't enjoy it. When you've fought battles and lost friends, every other distraction seems pointless." - Leila Boudet|
|No Distractions||Cerberus 38B||"I don't care for all the theatrics that some other Hunters go for. I'm not here to make a name for myself: I gave up on that kind of thing years ago." - Leila Boudet|
|Line of Defense||Jasper 67V||"I'm here to do a job, to protect The Enclaves from those who would attack it from outside; and I'm very good at that job." - Leila Boudet|
|Blood Initiation||The first taste of battle is never easy.
|Demobilization||Soldiers, returning from war, often find it hard to make a place for themselves in civilian life.
|Third Age||"What I saw was a way of life that needed protecting, needed people who would fight to keep The Enclaves from being overrun. That I could do."
|The Final Battle||The Veteran was there at the start of the war, and saw it through to the bitter end.
|Narrow Escape||After being wounded in battle, Boudet avoided being killed in one of the worst acts of human history.
|Wrong Place, Wrong Time||"I saw that war was inevitable, lots of us did. We all signed up to protect Unity's cause. I got shipped out to a training camp in Vancouver. Of course, that was the location of the first invasion of the war."
|Returning Hero||"The war ended and those of us that returned were viewed as heroes. I was never comfortable with that. The heroes are the ones who didn't come home."
|A New World||"After a time, the Hunters took over everything. I don't know if that was a good idea or not, I try to stay out of politics."
|See the World||"As the war continued, I was posted all over the world. Didn't see a lot of it: mostly bunkers, trenches and destroyed buildings."
|Valiant Foe||"I landed at Dead Dog Creek in the second wave and the fighting was already fierce. It was slow going, and casualties were high. The Divided fought well, but they weren't prepared for an attack of this size, so it was only a matter of time and troops."
|Basic Training||"I'd completed most of my basic training when The Collective attacked Vancouver. Which was just as well, or I'd never have survived those first few days."
|A Soldier's Purpose||"I kept to myself for a while, then I heard that a group of ex-soldiers were getting their old gear together and fighting each other for money."
|The Protector||"What I saw was a way of life that needed protecting, needed people who would fight to keep The Enclaves from being overrun. That I could do."
|Chain of Defeat||"We could see that the war was entering its final stages, but it hadn't been going well for Unity. We'd had defeat after defeat. There was a real sense that we were about to lose the whole thing."
|Walking Wounded||"A few days into the battle, I got hit. Nothing life-threatening, but my commander ordered me back to FOB for treatment. I insisted I could fight, but he said the mission was nearly won, and we'd need peacekeepers soon."
|Retreat and Regroup||"After the civilians were mostly out, there was little point in staying in Vancouver: The Collective were too strong. We need to regroup, so some of us headed north."
|Life and Death||"I don't know why I signed up. I didn't need the money, and fighting never held any particular allure for me. There's something about it that does focus the mind, standing on the knife edge of life and death."
|The Good Fight||"So I'm still here, fighting those that need fighting, protecting a cause and an ideal. Is the ideal better than the one I fought for all those years ago? Will it end in the deaths of all those I love and respect? I don't know."
|Last Ditch||"Resources were running low and we couldn't fight much more with what we had. So it was decided that we would attack The Divided's forces in Australia. They were resource-rich and that could give us a chance to fight back on other fronts."
|EMP||"My flight had not long left for Port Moresby when there was a flash behind us. The plane went dark, from the EMP, and we ditched in the sea. I didn't know then that all my comrades were dead."
|Death's Heralds||Jasper 67V||"We set up camp, joined up with others who'd escaped and started to wage a guerrilla war against the invaders. Someone called us "Death's Heralds", a name which The Collective soon came to fear."
|No Games||Rattler RX35||"Many in the Underground were in it for fame and glory. When The Gauntlet gave its Hunters weapons, everyone moved over into that. I wasn't interested in playing games."
|True Calling||Cerberus 38B||"I'm never going to stop, I know that. What else would I do?"
|Do or Die||Jasper 67V||"There wasn't much of a plan, just land as many of our forces as we could at Dead Dog Creek and fight like hell for Brisbane. It really was a 'do or die' mission. For many, it turned out to be both."
|Nuclear Fire||Rattler RX35||"The Divided had hit Brisbane with a nuclear barrage, taking out their own people, along with ours, rather than letting us win. War hardens your spirit, but I can't imagine being that ruthless."